And now I'm delving into locations. I have it now so that you can specify the color, the background, and the items that will spawn. For example, all I'd have to do is tell the location that it will have five rocks and it will spawn those correctly in random places in the location without me having to go through and specifically place all of those rocks.
This same setup will be used for monsters, NPCs and leveled lists. Leveled lists allow percentages and the players level to determine what shows up. Using this you could make sure that a player never fights anything to hard no matter where they go, or make it so that a certain treasure laden cave is protected by a nasty monster until the hero is high enough level. This also helps with making sure that rare treasure stays rare by giving it a 5% chance of spawning while giving other items a larger percentage.
But I'm not certain if I'm going to do both levels and percent. Which do you think is better? Leave a comment!
-Califer
Friday, September 26, 2008
Thursday, September 18, 2008
The Planning Stage
And now I'm back to planning things out. Figuring out how to get the randomly spawning item data in is a little more tricky than I thought it would be. It would also help if I had gotten a single good night of sleep this week. Every time I sit down to start working on it I'm too tired to really focus :P
-Califer
-Califer
Thursday, September 11, 2008
Movie time!
I said I'd do it, and I eventually did! I've got two movies here, one of the game maker, and another one of the actual game. Take a look and enjoy!
Sunday, September 7, 2008
Hey, it's looking pretty darn good!
Alright, now walking on the map REALLY works. There were all sorts of problems with it before, but I'm really happy with it now. I've also got it set up so that we can make random heroes and show them on the screen. I've also got collision working for where you walk. This also means that location information is being stored correctly.
We've also got it so that we can change backgrounds and skies on the fly, though I still need some different backgrounds and skies in order to really test it out.
I should have a movie of it in action this week.
Also, sorry I posted so darn late :P
-Califer
We've also got it so that we can change backgrounds and skies on the fly, though I still need some different backgrounds and skies in order to really test it out.
I should have a movie of it in action this week.
Also, sorry I posted so darn late :P
-Califer
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