Thursday, June 26, 2008

Creatures!

Note that those are all first drafts of creatures on the previous post. After he goes through the entire list we'll go over it together and decide how we want them all to look in the end. Most of those creatures are summon creatures, but there are a few from the original game. Look for the foaming cat, lizard, rat, blue angel and shrike.

Since we have so many summon creatures drawn here I'm going to go over the summon skill a bit. When you start the summoning skill you'll learn a single summon spell. After that it depends a lot on the other skills you have. For example, you won't be able to summon the shrike until you have a certain amount of both lightning magic skill and summoning skill. This isn't limited to only magic though, if you are good at summoning and animal training you can learn to summon the beast king (the winged lion)!

-Califer

Monday, June 23, 2008

Thursday, June 19, 2008

Hooray for posts noone will read!

Hi, this is Peter reporting for the week!

Since I think I'm the only one who reads Califer's posts, that means noone will read this.
But the vitally important task of reporting the week's progress on Darkened Dreams 2 falls upon my humble shoulders nonetheless...

Califer probably hasn't done anything, he's on vacation.

I have done very little also, except that I am filling up a sketchbook with drawings of all the monsters for the game... I think I've done 8 or so of the 130 monster drawings, and I haven't colored any yet, so there's lots left to do!

The monsters will be simple stills, and probably a few battle effect animations will play on top of them when they fight. They might shake and flicker when they get hit or fall in battle, that kind of thing. It's a similar style of fighting animations to Final Fantasy 1-6 or any Pokemon game.

-Peter

Edit (July 15)-I misspelled Hooray as Horay... one of those important words my elementary school conveniently forgot to give a spelling test on.

Thursday, June 12, 2008

Welcome to . . . Nothing!

We had two super late nights (ended up being mornings!) so my whole schedule was rocked. I got some done on the book, but I've still got a little ways to go. Also, no post next week as I'm going on a family vacation.

Be patient! Progress is still happening, it's just slow.

-Califer

Wednesday, June 4, 2008

Survived a week!

Since I got IM'd asking how I was holding up under all of the stress, I think I should give an update.

Schedule has been changed to next week for the testing, and with a 1/200 chance I'm not really worried.

The offer was accepted for the house, and they ran a 72 hour clause to see if the people in first position would give up and let us buy it. So we should have known last night, but still no response. We have decided on what we will do if it's a no though, so we're not really stressed about that anymore.

We're finishing one of the games that we're working on tomorrow, which means it will be a late night. That's why I'm posting tonight instead. Not that I really mind. After we get a build ready for the testers to find problems with we have about an hour in which not a whole lot is happening on our end so it's a good chance to play games with each other. Plenty of games in our library at work :)

After I showed the professor how my lesson plan worked he was really happy with it. So I decided that I wouldn't change how I had chapter 4 planned, but did go back and change a section or two of chapter 3 because of the meeting. I got back just ten minutes before class started.


As for the actual game, I haven't worked on it this week to get it ready. I've worked on the book to get all the previous chapters ready for review and I've got some work done on chapter 4. When the walking around is ready I'll take a video of it to show that progress is actually being made!

-Califer

P.S. Peter, when are you going to post again?