Now it's possible to simply put in that a location will have 5 red berries and when you run the game there will be five berries randomly placed in that location. This is great for making maps since I no longer have to systematically place every single item on the map that will be on the map. They show up on the map as little bags, and when you walk up to them they display the actual item picture on the top screen.
There are two big things that I could work on next. I can either (1) start getting skills, abilities and scripting in followed quickly by an inventory system so that I can create a gather ability to get these items, or (2) set up the inventory system and then make it so I can use the mouse in-game and set up things to display menus when the mouse goes over them and make use of those menus.
Next I can work on fixing that nasty run-on sentence. In any case, when I finish either of them I'll start working on the other one. And I imagine that it doesn't really matter to you guys which one I do first since it won't be released any faster no matter which I do first. Not even sure if we still have readers since no one put a comment on the last post that I asked for feedback. Oh well.