Friday, March 27, 2009
What am I doing?
I've been building us a nifty website. It's going to be Flash based, so things will move in a fanciful way. Should be online in a week or two, I'm guessing.
Friday, March 20, 2009
Fight!
It's come to the time to put fighting into the game! There are a number of things that will be different about fighting this time around from the original game. For those just joining us, the original game can be found here. The fighting is now going to be time-based instead of input-based. If you haven't selected a special ability or item by the time you need to have an attack in you will simply attack with your weapon, so it shouldn't be too hard to use.
Another thing that will change from the original is the accuracy. Missing happened far too much at lower levels. You could get a whole page of "you missed the bunny." "The bunny missed you" before getting a hit when you were just starting. There will still be a chance of missing attacks, but it will be relatively rare (5-10%).
I hope to have all the timing set up correctly before going to bed tonight, but actually doing damage, showing the numbers, and showing the damage animations will have to wait until at least tomorrow.
-Califer
P.S. Peter's been getting stuff done too. He should probably post soon.
Another thing that will change from the original is the accuracy. Missing happened far too much at lower levels. You could get a whole page of "you missed the bunny." "The bunny missed you" before getting a hit when you were just starting. There will still be a chance of missing attacks, but it will be relatively rare (5-10%).
I hope to have all the timing set up correctly before going to bed tonight, but actually doing damage, showing the numbers, and showing the damage animations will have to wait until at least tomorrow.
-Califer
P.S. Peter's been getting stuff done too. He should probably post soon.
Thursday, March 12, 2009
They walk, They LIVE!!
It used to be that there were a few ugly little monsters that would sit on the ground and not do anything. You could get close to them, you could look at them, but that was all. The items were much better because you could pick them up and you could drink the potion to heal yourself.
Now the monsters are on the move! They'll randomly travel around their location using a path-finding algorithm. I've also put the path-finding algorithm on the player so that when you click on an item that isn't close to you the Hero will walk up to it and pick it up.
There were a few bugs because I had to rewrite some hefty sections of code, but it's crash-free now and almost ready to go on to the next step!
But what is the next step?
-Califer
P.S. Yes, I do know what the next step is. I just want to have something to talk about next time.
Now the monsters are on the move! They'll randomly travel around their location using a path-finding algorithm. I've also put the path-finding algorithm on the player so that when you click on an item that isn't close to you the Hero will walk up to it and pick it up.
There were a few bugs because I had to rewrite some hefty sections of code, but it's crash-free now and almost ready to go on to the next step!
But what is the next step?
-Califer
P.S. Yes, I do know what the next step is. I just want to have something to talk about next time.
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