It's come to the time to put fighting into the game! There are a number of things that will be different about fighting this time around from the original game. For those just joining us, the original game can be found here. The fighting is now going to be time-based instead of input-based. If you haven't selected a special ability or item by the time you need to have an attack in you will simply attack with your weapon, so it shouldn't be too hard to use.
Another thing that will change from the original is the accuracy. Missing happened far too much at lower levels. You could get a whole page of "you missed the bunny." "The bunny missed you" before getting a hit when you were just starting. There will still be a chance of missing attacks, but it will be relatively rare (5-10%).
I hope to have all the timing set up correctly before going to bed tonight, but actually doing damage, showing the numbers, and showing the damage animations will have to wait until at least tomorrow.
P.S. Peter's been getting stuff done too. He should probably post soon.