Thursday, October 8, 2009

Old Code and Glass Cannons

There's a well-known saying among programmers. "If you haven't seen your code for 6 months it might as well belong to someone else." Meaning that your own code will make a lot less sense if you haven't dealt with it in a while. It's been a while since I went through the chain of events that happen for combat. I tried to catch up while watching a TV show, but it just wasn't going to happen. I'll give it another go tonight without a TV show in the way.


Instead of complaining more about my code, I'll give my first impressions on an older game; Sly Cooper and the Theivius Racoonius. My first time playing it was pretty short, since I'd got a number of used games and wanted to make sure they all worked.

In the first stage I got a little confused because it apparently only wanted me to die when I was sure of safety. After my first heist I was attacked by a cop with a big gun. I was about to make a run past a bunch of cop cars to get into my van, but decided to hold back. The cop proceeded to shoot the same cop car over and over. I felt pretty darn safe since she wasn't aiming anywhere near me so I went into first person view to look around to see if there were any pickups or anything. I didn't see anything so I went to regular play, but before I could go anywhere I got shot and it was game over. She spent about 1 minute just blasting her own cop cars before finally aiming at me!

I was annoyed at having to start over so I tried to jump off the building. I couldn't. Then I got somewhat serious and started going through the level again. As I was going I jumped at the edge of the building again just for laughs and I flew off the edge and died again.

Whoops.

I played it again later since it turned out my copy of ratchet and clank had a scratch that wouldn't let me go further than I was. I rushed through the first stage this time and got to the main story. This is when I found out that Sly Cooper is a glass cannon. Very powerful, but can't take a hit. There was a huge enemy swinging a hammer that looked twice my skinny raccoon size that I took out with one hit. Then I saw some vines with thorns and I decided to hit them to see if they'd break and give me coins like a lot of other things were. Apparently the swing brought me a little too close and I was instantly killed.

Despite all my deaths I actually am beginning to enjoy the game. It's cutesy, but still fun.

Not that anyone ever comments on this blog anymore, but what do you think? Is it good to get an update of what's happening and a short game review, or am I getting too off-topic by mentioning anything but Darkened Dreams 2?

P.S. There hasn't been any art on this blog for a while. Peter, would you be so kind as to post some art?

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