Now I'm starting to actually program in details for things that can be crafted. For some games I imagine it doesn't take a lot. No matter how high your skill gets you can never make the item better. But not in Darkened Dreams 2! You'll be able to put points into what you are going to make the focus on then luck and skill helps determine the final product.
In order to make sure that we don't end up with beginning equipment being super-powerful and to make sure that high level equipment has some real benefits from a skilled crafter I need to make a 'base' for all things that can be created. The base is going to hold the max and min values, as well as hold onto the recipe.
So, the last tricky thing I need to do before programming in making recipes is loading that base information in for making regular items. Bases are not going to be actual items, but just guidelines for making items. Thus if you want to make an iron sword to put in a treasure chest in the game you should load up the iron sword base to make sure you're not making it stronger or weaker than it should be.
Meh, this post is a little programmer-oriented.
On a non-programming side (kind of) I'm going to shoot for finishing the item maker this week.