I put all the art for the Male character together at last. So far I have 6 faces in 5 colors, 3 costumes, and 11 hairstyles in 7 colors, making 110 images all together that can be combined in 8470 different ways...Cool, that number sounds pretty big, hehe.
Califer, the images are in our email, so you can start experimenting with them at last.
-Peter
By the way everybody--Califer and I both worked on a Nintendo DS game that teaches Japanese, I didn't do near as much as him on it, but I also did a little bit on one that teaches Chinese. My Chinese Coach appeared in stores this week, My Japanese Coach hits stores the 24th of September, so get ready to learn some languages :)
Saturday, August 30, 2008
Thursday, August 28, 2008
It walks, it lives!!!
Walking on the map works! It's very basic at the moment, but it works! When it's working all the way I'll get that movie made like I was talking about.
Recently I've decided to play all the final fantasy games in a row (skipping 11). I've just beat 1 and started on 2. The way that final fantasy 2 handles leveling up is quite interesting. There are no levels, but your stats increase according to how you've been playing. The more often you use magic the more MP you will have, the more you get hurt the more HP you'll get. I like those kind of leveling systems, and will probably make a game that uses a system like that sometime.
But I'm not going to make that for Darkened Dreams. That kind of leveling system just wouldn't work with classes.
Well, back to coding!
Recently I've decided to play all the final fantasy games in a row (skipping 11). I've just beat 1 and started on 2. The way that final fantasy 2 handles leveling up is quite interesting. There are no levels, but your stats increase according to how you've been playing. The more often you use magic the more MP you will have, the more you get hurt the more HP you'll get. I like those kind of leveling systems, and will probably make a game that uses a system like that sometime.
But I'm not going to make that for Darkened Dreams. That kind of leveling system just wouldn't work with classes.
Well, back to coding!
Thursday, August 21, 2008
A nightmare is kinda like a darkened dream
Right? I only ask because it was a total nightmare saving off all the data in the game and making it possible to load back into the game maker and into the actual game. I had originally thought that it was going to be a simple step for some reason. I'm not sure what the reason was, because I had previously told Peter that connecting the game and the maker was going to be one of the hardest things to do...
Anyways, 1 week later and they're being good friends and talking to each other. Just BARELY got it working last night. Now I should be able to get images going without too much trouble since I have already got some graphics working. Now I'm going to get a system set up for the real game and hopefully make some visible progress by next post!
-Califer
P.S. Peter's on vacation!
Anyways, 1 week later and they're being good friends and talking to each other. Just BARELY got it working last night. Now I should be able to get images going without too much trouble since I have already got some graphics working. Now I'm going to get a system set up for the real game and hopefully make some visible progress by next post!
-Califer
P.S. Peter's on vacation!
Thursday, August 14, 2008
Play nice together!
Once I had the map-maker working nicely I decided that it was time to implement those maps and start walking around. As it turns out, windows forms (which I'm using for the game-maker) and XNA (mentioned in a previous post) don't handle images the same way. Because of this I had to go back and spend a few hours modifying the way that the map data was saved and making the map maker still work correctly and display everything just as it used to.
The big downer about this is that if all you do it look at the running game-maker it looks like I didn't do anything even though I worked on it for two hours and got a lot of things cleaned up! Oh well, at least I'm getting closer.
-Califer
The big downer about this is that if all you do it look at the running game-maker it looks like I didn't do anything even though I worked on it for two hours and got a lot of things cleaned up! Oh well, at least I'm getting closer.
-Califer
Thursday, August 7, 2008
The Tale of Despereaux
The map maker has been cleaned up some more, it's ready to start holding information about the different locations and where the player can walk. It'll be a very short amount of time before it'll be all finished and have a map saved away.
Once it's saved away it should be easy to load the data into the actual game and walk around. I just wish that I had more time to work on Darkened Dreams!
On the other hand, the game that I was working on when I first started at Sensory Sweep has been announced! I was only on it for 6 months (it's an 18 month project) so I don't know any of the recent details, but here's a link about it on gamespot. Also, here's a link to a trailer of the movie that the game is based on.
-Califer
Once it's saved away it should be easy to load the data into the actual game and walk around. I just wish that I had more time to work on Darkened Dreams!
On the other hand, the game that I was working on when I first started at Sensory Sweep has been announced! I was only on it for 6 months (it's an 18 month project) so I don't know any of the recent details, but here's a link about it on gamespot. Also, here's a link to a trailer of the movie that the game is based on.
-Califer
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