Thursday, February 5, 2009
Now we've got monsters showing up on the top screen! I even got a screenshot to show you how it looks now. The further a monster/item is away the more faded out it will be. I've also got some icons in to show how close you are to if (difference is color), plus a number to match on the map.
And how about those monsters? I think Peter needs to practice his art skills a bit . . . (kidding, of course. This is programmer art through and through.)
Fairly soon I'll be putting in creature movement. I already have it set up in the maker where you can choose what kind of AI it will use for moving around. Some examples are 'Timid', 'Aggressive', and 'Pack'. Once we've got them moving around all nice and everything it'll be time to beat the ever-loving crap out of them!